![]() And Most Wanted is all about being turning it up to 11. It’s obviously a limitation imposed by the Vita’s inferior hardware but it unfortunately dials down the game. ![]() ![]() You’ll overtake the odd civilian vehicle but they are far and few between. But the roads and highways of Vita’s Fairhaven are eerily quiet. During chases you’ll hear the police controller say things like, “Watch out for oncoming traffic,” as he desperately attempts to reduce the number of accidental casualties. As well as diminishing the excitement, it also impacts on gameplay. It’s antagonising 20 cops, not just five. And that’s one of the best things about Most Wanted – it’s not just the thrill that comes with transgressing the law, it’s your spectacular break from freedom. It all feels a lot less hectic, a bit safer, and unfortunately not as exhilarating. Some races don’t contain as many opponents or as many cops on your tail. And this is where some of the Vita’s limitations begin to seep in and affect gameplay. Each car has five events open to it, from standard circuit races to speed runs, in which you try to maintain a terrifyingly high average speed, while avoiding traffic. The quickest way to earn them and upgrades for your car is by taking part in races. Speed through cameras, break through billboards, and evade the cops, and you’ll be rewarded with SP. To upgrade your vehicle, you need to earn Speed Points – and you’ll earn them for flagrantly breaking the law. Each car comes in a vanilla form, with stock tyres, chassis and gears. All you have to do to drive a Lamborghini Gallardo is find it. You’ll start off with access to nearly anyone of the game’s cars, from banal hatchbacks to expensive supercars. And that’s testament to how un-lazy Criterion has been. Play This sounds lazy but if you want to know about how Most Wanted plays in detail you just have to read the home console review.
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